serviceClothing and accessories
New clothing and accessories made for your avatar, or existing pieces retextured. Everything fitted, weighted to the rig and optimized so it moves right and stays within performance ranks.
- New garments and accessories modelled to the body
- Retextures and material variants of pieces you own
- Weight painting that follows the rig and PhysBones where it should move
- Mesh and texture optimization, Quest versions
How it goes
- Send the avatar (or base) and references for the piece, or the item to retexture
- Blockout or texture draft for approval
- Modelling, UVs, texturing, fitting and weights
- Toggles and menu entries in Unity, performance check, hand-over
What you get
- The garment as a Unity-ready package with materials
- Source files (Blender / Substance / PSD) when made from scratch
- A Quest-rank version if agreed
- Install notes for the toggles
Pricing: scoped per piece. Quotes follow a short conversation about scope.